5- HERO!

Example Heroes

All of the example heroes are based on actual superhero characters created and/or played by me or others I have known for various superhero games, and are created as starting heroes.  I have tried to use all of the optional rules pertaining to creating heroes in these examples.  Each item will have its Hero Point cost / bonus listed- extra Hero Points from Complications or Drawbacks and reduced Style ratings will be shown with a plus.  Specialties are shown with an asterisk next to the item.

REDFORCE
Item Value HP Cost
POWER d10  
Mayhem d10  
Pizzazz d10  
Wits d12 1
Aura d10  
Red Light Control:  Flight, force field, force walls, moving objects, simple shapes (cubes, spheres, domes, etc) and images, energy blast, IR Vision, light up an area
Scientist:  Physics*, electronics, mathematics
1
HEROISM d10 2
KARMA d8  
MOTIVATION Protect the innocent  
SIGNATURE MOVE NONE  
COMPLICATIONS Unsure of self and afraid of failure  
  Claustrophobia +1
ORIGIN / DESCRIPTION
Eric Lawrence was a physicist doing research on the properties of 'solid light' involving a nuclear-powered red laser.  One day the laser misfired, striking the nuclear power source as it did, and Eric was bathed in nuclear radiation and hit by the laser.  He was burned beyond recognition and buried, but he was not dead - he had somehow absorbed the power of the red laser and gained astounding new powers.  He regenerated and burst out of the grave a few days later, deciding to use his newfound powers to protect the innocent as the mighty hero Redforce.

The accident gave Redforce the ability to control the red light portion of the EM spectrum, and he can use it in a semi-solid form to fly, manipulate objects, create simple shapes or insubstantial images (totally red in color), restrain foes, and protect himself and others from damage (semi-solid light is tough yet pliable), as well as fire a laser-like burst of energy, see in the dark, and light up and area.


BUGMAN
Item Value HP Cost
POWER d8  
Mayhem d10 1
Pizzazz d10 1
Wits d6 +1
Aura d8  
Insect Powers:  Clinging; superhuman strength, agility*, and running; radio hearing; enhanced smell
Party Animal:  Find the best parties, bars, nightclubs, and hotspots, pick up the ladies, drink people under the table
1
HEROISM d8 1
KARMA d10  
MOTIVATION Seek adventure  
SIGNATURE MOVE NONE  
COMPLICATIONS Unusual looks (insect-like looks and green skin)  
ORIGIN / DESCRIPTION
Years ago, a poor and destitute woman went into a health clinic to receive prenatal care for her twins.  Unfortunately, the 'health clinic' was actually the experimental lab of the evil geneticist Dr. Dexter Marion.  Dr. Marion performed genetic experiments on the unborn twins, grafting their DNA with that of insects.  The mother died in childbirth, and the twins appeared to be stillborn.  Disgusted with his failure, Dr. Marion abandoned them in a dumpster behind the lab.  Found by a kindly homeless man who was not bothered by their appearance, Martin Bradley and his brother Thomas (as they came to be called) had a more or less normal life, though Martin began to exhibit incredible powers as a result of the insect DNA, and his appearance was very insect-like.  When he reached adulthood, Martin decided to seek fun and adventure and fight crime as the bombastic Bugman.

SENSOR
Item Value HP Cost
POWER d8  
Mayhem d8  
Pizzazz d8  
Wits d10 1
Aura d8  
Heightened Senses:  Incredible sense of smell, taste, and hearing, hypersensitive touch, spatial awareness, detect emotions
Ancient Buddhist Training:  Martial Arts, Escape Artist, Meditation*, Death Trance (with a little preparation, Sensor
can slow his metabolism, heart rate, and breathing to the point where he appears dead. He requires much less food, water, and air at this point, and can stay in the trance for hours)
Repair
1
HEROISM d8 1
KARMA d10  
MOTIVATION Promote enlightenment  
SIGNATURE MOVE NONE  
COMPLICATIONS Shady past  
ORIGIN / DESCRIPTION
Sensor was an auto mechanic and surf bum in southern California.  He was not making much money, and he had a drug habit, so he decided to go steal a little something.  He broke into a medical lab and tried to steal some 'stuff'.  The 'stuff' turned out to be an experimental drug that heightened human senses.  He went home and tried the drug - it made him permanently blind, but it heightened his other senses to unbelievable levels.  He wandered around in a daze for a while until a chance encounter with a Buddhist monk set him on a path that eventually led to Tibet.  He learned ancient secrets of the monks in a hidden monastery while studying their philosophy.  He eventually returned to the US and decided to use his abilities and Zen teachings to promote enlightenment and help out whenever he can.

Sensor's natural senses of taste, smell, and hearing have been increased to superhuman levels.  He also possesses 'hypersensitive touch' - he can read newspaper by feeling the ink, detect microscopic flaws and variations in a surface, and identify a machine by vibration even through a wall, among other things.  By listening to someone's heartbeat and voice inflections, he can usually tell someone's general emotional state and such things as whether they are lying.  He can use his keen sense of hearing to orient himself to his surroundings.


THE GLOVE
Item Value HP Cost
POWER d10  
Mayhem d10  
Pizzazz d10  
Wits d20 3
Aura d10  
Super Gadgeteer:  The Glove can repair any existing device, or create almost any gadget he can conceive of, given enough time and spare parts, and by making a Wits roll against a given difficulty based on how incredible the gadget is.  The difficulty should be raised if he is in a hurry.  The Glove can fathom any new technology he encounters at an astounding rate, no matter how alien or bizarre.
Gang Leader
 
HEROISM d8 1
KARMA d8  
MOTIVATION Fathom all technology  
SIGNATURE MOVE NONE  
COMPLICATIONS Dark Secret: former criminal  
  Hunted by US Army and old gang members +1
ORIGIN / DESCRIPTION
Jonathan Edwards was the leader of a street gang, and one day they decided to break into a warehouse for a 'big score'.  The warehouse turned out to be a top-secret military lab, and Jonathan stumbled onto some canisters of strange gas.  The gas was designed to increase a person's intelligence to superhuman levels, but Jonathan did not tell the rest of the gang this - he wanted to use it to become a smarter criminal and cement his leadership, maybe move on to better things.  The gang got cornered by some soldiers guarding the place, and a firefight ensued.  Many of his gang was captured or killed, but Jonathan was able to get away with one of the canisters.  He inhaled the gas, and suddenly his head was filled with concepts he could never have understood before.  He also realized that being a criminal was illogical, because criminals eventually get caught.  The logical thing to do was to use his new intelligence to create incredible gadgets to fight crime and help people.  His first act was to turn in the remaining members of his gang to the authorities.  He took the name The Glove from his signature as the gang leader.  Unfortunately for Jonathan, the Army knows who stole their gas from surveillance tapes, and they are looking for him for questioning.  His gang is also looking for him, not taking too kindly to his betrayal (and they have hired some help...)

PARAGON
Item Value HP Cost
POWER d12  
Mayhem d12  
Pizzazz d10 +1
Wits d10 +1
Aura d12  
Super strength and toughness; incredible bravery
Marine Sergeant
 
HEROISM d10 2
KARMA d6  
MOTIVATION Icon of Freedom  
SIGNATURE MOVE Awe 3
By striking a dramatic pose and uttering lines like "When will you criminals realize you can't put a dent in Justice?", Paragon causes all normal people, thugs and agents (Goon Squads), and minor villains to hesitate (do nothing but stand in awe and/or fear) for at least 1 round.  Major Villains are allowed a Villainy roll to avoid this.  
COMPLICATIONS Duty to U.S. Government  
ORIGIN / DESCRIPTION
William 'Moonpie' Clemens was a lowly grunt in the Marines.  He was clumsy and not real good at shooting, but his moxie, courage, and honesty impressed his superior officers.  He was eventually promoted to sergeant, and one day he was asked to volunteer for the Department of Defense's new Super Soldier program.  He gladly accepted, and underwent experiments which gave him super strength and toughness.  The leaders of the project saw a PR opportunity, and dubbed him 'Paragon'.  They molded him to become an icon of American ideals, and he was 'discharged' from the Marines and put on permanent duty as a protector of the American way of life.

ALTAIRA
Item Value HP Cost
POWER d10  
Mayhem d10  
Pizzazz d10  
Wits d10  
Aura d10  
Star Powers:  Density increase, life support, flight, FTL flight
Paralegal:  Laws revolving around superbeings*
1
HEROISM d10 2
KARMA d8  
MOTIVATION Uphold the Law  
SIGNATURE MOVE NONE  
COMPLICATIONS Follows the law to the letter- read villains their rights, no unlawful searches and seizures, etc.  
ORIGIN / DESCRIPTION
Serena Ellis was a secretary and a paralegal at a small law office, eventually hoping to become a lawyer.  One day she was driving through the country when she saw a meteor strike the ground.  Curious, she investigated- the meteorite was a small fragment of a white dwarf star which served as part of the drive unit of an interstellar craft.  Serena was exposed to the radiation and somehow granted the power to increase her density like the white dwarf star, as well as the ability to survive in space and travel at faster-than-light speeds.  Serena decided to use these powers to fight injustice in a new way as Altaira. 

Serena is currently studying legal precedent as it applies to superbeings and plans to start her own law firm specializing in representing superheroes.


GEN-STORM
Item Value HP Cost
POWER d10  
Mayhem d12 1
Pizzazz d10  
Wits d12 1
Aura d10  
Energy Control:  Gen-Storm can absorb almost any type of energy attack and redirect it at a foe as a burst of energy- this can be automatically Pushed to d20, but Power level drops to zero afterwards (no effect on tracking defeats) 
Multiple Personalities:  Resist mental control*; recall memories and abilities of composite personalities
1
HEROISM d8 1
KARMA d8  
MOTIVATION Mental stability  
SIGNATURE MOVE NONE  
COMPLICATIONS VERY complicated personal life  
  Bouts of schizophrenia +1
ORIGIN / DESCRIPTION
Gen-Storm is an amalgam of the personalities and memories of at least 6 people, male and female.  They were all at a nuclear test site for various reasons when an accident somehow merged their essences into one body.  The atomic energy gave Gen-Storm the ability to absorb any sort of energy directed at hir and redirect it.  S/he retains most of the memories and skills of all the individuals, as well as their dreams, hopes, and desires (this gives Gen-Storm resistance to mental domination and some other minor odd mental abilities, but it also causes occasional bouts of schizophrenic behavior).

Needless to say, Gen-Storm is a very complex entity, what with all those personalities in hir head.  S/he still tries to maintain hir old relationships as best as s/he can.  Gen-Storm is a rookie superhero and very inexperienced with hir powers, but has the potential to become extremely powerful.

 

[Writer / Artist]   [Origin]   [Superpowers]   [Motivation]   [Costume]   [Hero!]