All of the example heroes are based on actual superhero characters created
and/or played by me or others I have known for various superhero games, and are
created as starting heroes. I have tried to use all of the optional rules
pertaining to creating heroes in these examples. Each item will have its Hero
Point cost / bonus listed- extra Hero Points from Complications
or Drawbacks and
reduced Style ratings will be shown with a plus. Specialties are shown with an
asterisk next to the item.
| REDFORCE | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d10 | |
| Mayhem | d10 | |
| Pizzazz | d10 | |
| Wits | d12 | 1 |
| Aura | d10 | |
| Red Light
Control: Flight, force field, force walls, moving objects,
simple shapes (cubes, spheres, domes, etc) and images, energy blast, IR
Vision, light up an area Scientist: Physics*, electronics, mathematics |
1 | |
| HEROISM | d10 | 2 |
| KARMA | d8 | |
| MOTIVATION | Protect the innocent | |
| SIGNATURE MOVE | NONE | |
| COMPLICATIONS | Unsure of self and afraid of failure | |
| Claustrophobia | +1 | |
| ORIGIN / DESCRIPTION | ||
| Eric Lawrence was a
physicist doing research on the properties of 'solid light' involving a
nuclear-powered red laser. One day the laser misfired, striking the
nuclear power source as it did, and Eric was bathed in nuclear radiation
and hit by the laser. He was burned beyond recognition and buried, but
he was not dead - he had somehow absorbed the power of the red laser and
gained astounding new powers. He regenerated and burst out of the grave
a few days later, deciding to use his newfound powers to protect the
innocent as the mighty hero Redforce.
The accident gave Redforce the ability to control the red light portion of the EM spectrum, and he can use it in a semi-solid form to fly, manipulate objects, create simple shapes or insubstantial images (totally red in color), restrain foes, and protect himself and others from damage (semi-solid light is tough yet pliable), as well as fire a laser-like burst of energy, see in the dark, and light up and area. |
||
| BUGMAN | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d8 | |
| Mayhem | d10 | 1 |
| Pizzazz | d10 | 1 |
| Wits | d6 | +1 |
| Aura | d8 | |
| Insect
Powers: Clinging; superhuman strength, agility*, and running; radio hearing; enhanced smell Party Animal: Find the best parties, bars, nightclubs, and hotspots, pick up the ladies, drink people under the table |
1 | |
| HEROISM | d8 | 1 |
| KARMA | d10 | |
| MOTIVATION | Seek adventure | |
| SIGNATURE MOVE | NONE | |
| COMPLICATIONS | Unusual looks (insect-like looks and green skin) | |
| ORIGIN / DESCRIPTION | ||
| Years ago, a poor and destitute woman went into a health clinic to receive prenatal care for her twins. Unfortunately, the 'health clinic' was actually the experimental lab of the evil geneticist Dr. Dexter Marion. Dr. Marion performed genetic experiments on the unborn twins, grafting their DNA with that of insects. The mother died in childbirth, and the twins appeared to be stillborn. Disgusted with his failure, Dr. Marion abandoned them in a dumpster behind the lab. Found by a kindly homeless man who was not bothered by their appearance, Martin Bradley and his brother Thomas (as they came to be called) had a more or less normal life, though Martin began to exhibit incredible powers as a result of the insect DNA, and his appearance was very insect-like. When he reached adulthood, Martin decided to seek fun and adventure and fight crime as the bombastic Bugman. | ||
| SENSOR | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d8 | |
| Mayhem | d8 | |
| Pizzazz | d8 | |
| Wits | d10 | 1 |
| Aura | d8 | |
| Heightened
Senses: Incredible sense of smell, taste, and hearing, hypersensitive touch, spatial awareness, detect emotions Ancient Buddhist Training: Martial Arts, Escape Artist, Meditation*, Death Trance (with a little preparation, Sensor can slow his metabolism, heart rate, and breathing to the point where he appears dead. He requires much less food, water, and air at this point, and can stay in the trance for hours) Repair |
1 | |
| HEROISM | d8 | 1 |
| KARMA | d10 | |
| MOTIVATION | Promote enlightenment | |
| SIGNATURE MOVE | NONE | |
| COMPLICATIONS | Shady past | |
| ORIGIN / DESCRIPTION | ||
| Sensor
was an auto mechanic and surf bum in southern California. He was not
making much money, and he had a drug habit, so he decided to go steal a
little something. He broke into a medical lab and tried to steal some
'stuff'. The 'stuff' turned out to be an experimental drug that
heightened human senses. He went home and tried the drug - it made him
permanently blind, but it heightened his other senses to unbelievable
levels. He wandered around in a daze for a while until a chance
encounter with a Buddhist monk set him on a path that eventually led to
Tibet. He learned ancient secrets of the monks in a hidden monastery
while studying their philosophy. He eventually returned to the US and
decided to use his abilities and Zen teachings to promote enlightenment
and help out whenever he can.
Sensor's natural senses of taste, smell, and hearing have been increased to superhuman levels. He also possesses 'hypersensitive touch' - he can read newspaper by feeling the ink, detect microscopic flaws and variations in a surface, and identify a machine by vibration even through a wall, among other things. By listening to someone's heartbeat and voice inflections, he can usually tell someone's general emotional state and such things as whether they are lying. He can use his keen sense of hearing to orient himself to his surroundings. |
||
| THE GLOVE | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d10 | |
| Mayhem | d10 | |
| Pizzazz | d10 | |
| Wits | d20 | 3 |
| Aura | d10 | |
| Super Gadgeteer:
The Glove can repair any existing device, or create almost any gadget he can conceive of, given enough time and spare parts, and by making a Wits roll against a given difficulty based on how incredible the gadget is.
The difficulty should be raised if he is in a hurry. The Glove can fathom any new technology he encounters at an astounding rate, no matter how alien or bizarre. Gang Leader |
||
| HEROISM | d8 | 1 |
| KARMA | d8 | |
| MOTIVATION | Fathom all technology | |
| SIGNATURE MOVE | NONE | |
| COMPLICATIONS | Dark Secret: former criminal | |
| Hunted by US Army and old gang members | +1 | |
| ORIGIN / DESCRIPTION | ||
| Jonathan Edwards was the leader of a street gang, and one day they decided to break into a warehouse for a 'big score'. The warehouse turned out to be a top-secret military lab, and Jonathan stumbled onto some canisters of strange gas. The gas was designed to increase a person's intelligence to superhuman levels, but Jonathan did not tell the rest of the gang this - he wanted to use it to become a smarter criminal and cement his leadership, maybe move on to better things. The gang got cornered by some soldiers guarding the place, and a firefight ensued. Many of his gang was captured or killed, but Jonathan was able to get away with one of the canisters. He inhaled the gas, and suddenly his head was filled with concepts he could never have understood before. He also realized that being a criminal was illogical, because criminals eventually get caught. The logical thing to do was to use his new intelligence to create incredible gadgets to fight crime and help people. His first act was to turn in the remaining members of his gang to the authorities. He took the name The Glove from his signature as the gang leader. Unfortunately for Jonathan, the Army knows who stole their gas from surveillance tapes, and they are looking for him for questioning. His gang is also looking for him, not taking too kindly to his betrayal (and they have hired some help...) | ||
| PARAGON | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d12 | |
| Mayhem | d12 | |
| Pizzazz | d10 | +1 |
| Wits | d10 | +1 |
| Aura | d12 | |
| Super
strength and toughness; incredible bravery Marine Sergeant |
||
| HEROISM | d10 | 2 |
| KARMA | d6 | |
| MOTIVATION | Icon of Freedom | |
| SIGNATURE MOVE | Awe | 3 |
| By striking a dramatic pose and uttering lines like "When will you criminals realize you can't put a dent in Justice?", Paragon causes all normal people, thugs and agents (Goon Squads), and minor villains to hesitate (do nothing but stand in awe and/or fear) for at least 1 round. Major Villains are allowed a Villainy roll to avoid this. | ||
| COMPLICATIONS | Duty to U.S. Government | |
| ORIGIN / DESCRIPTION | ||
| William 'Moonpie' Clemens was a lowly grunt in the Marines. He was clumsy and not real good at shooting, but his moxie, courage, and honesty impressed his superior officers. He was eventually promoted to sergeant, and one day he was asked to volunteer for the Department of Defense's new Super Soldier program. He gladly accepted, and underwent experiments which gave him super strength and toughness. The leaders of the project saw a PR opportunity, and dubbed him 'Paragon'. They molded him to become an icon of American ideals, and he was 'discharged' from the Marines and put on permanent duty as a protector of the American way of life. | ||
| ALTAIRA | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d10 | |
| Mayhem | d10 | |
| Pizzazz | d10 | |
| Wits | d10 | |
| Aura | d10 | |
| Star
Powers: Density increase, life support, flight, FTL flight Paralegal: Laws revolving around superbeings* |
1 | |
| HEROISM | d10 | 2 |
| KARMA | d8 | |
| MOTIVATION | Uphold the Law | |
| SIGNATURE MOVE | NONE | |
| COMPLICATIONS | Follows the law to the letter- read villains their rights, no unlawful searches and seizures, etc. | |
| ORIGIN / DESCRIPTION | ||
| Serena
Ellis was a secretary and a paralegal at a small law office, eventually
hoping to become a lawyer. One day she was driving through the country
when she saw a meteor strike the ground. Curious, she investigated- the
meteorite was a small fragment of a white dwarf star which served as
part of the drive unit of an interstellar craft. Serena was exposed to
the radiation and somehow granted the power to increase her density like
the white dwarf star, as well as the ability to survive in space and
travel at faster-than-light speeds. Serena decided to use these powers
to fight injustice in a new way as Altaira.
Serena is currently studying legal precedent as it applies to superbeings and plans to start her own law firm specializing in representing superheroes. |
||
| GEN-STORM | ||
|---|---|---|
| Item | Value | HP Cost |
| POWER | d10 | |
| Mayhem | d12 | 1 |
| Pizzazz | d10 | |
| Wits | d12 | 1 |
| Aura | d10 | |
| Energy
Control: Gen-Storm can absorb almost any type of energy attack and redirect it at a foe as a burst of energy- this can be automatically Pushed to d20, but Power level drops to zero afterwards (no effect on tracking defeats) Multiple Personalities: Resist mental control*; recall memories and abilities of composite personalities |
1 | |
| HEROISM | d8 | 1 |
| KARMA | d8 | |
| MOTIVATION | Mental stability | |
| SIGNATURE MOVE | NONE | |
| COMPLICATIONS | VERY complicated personal life | |
| Bouts of schizophrenia | +1 | |
| ORIGIN / DESCRIPTION | ||
| Gen-Storm
is an amalgam of the personalities and memories of at least 6 people,
male and female. They were all at a nuclear test site for various
reasons when an accident somehow merged their essences into one
body. The atomic energy gave Gen-Storm the ability to absorb any
sort of energy directed at hir and redirect it. S/he retains most
of the memories and skills of all the individuals, as well as their
dreams, hopes, and desires (this gives Gen-Storm resistance to mental
domination and some other minor odd mental abilities, but it also causes
occasional bouts of schizophrenic behavior).
Needless to say, Gen-Storm is a very complex entity, what with all those personalities in hir head. S/he still tries to maintain hir old relationships as best as s/he can. Gen-Storm is a rookie superhero and very inexperienced with hir powers, but has the potential to become extremely powerful. |
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[Writer / Artist] [Origin] [Superpowers] [Motivation] [Costume] [Hero!]